Friday, 30 September 2016

15mm 7YW British Unit Paint Up [#3]

Day 3 on painting the x10 Musketeers.

Should get them finished today, then start on the x4 Grenadiers.

Post 1: LINK

Post 2: LINK

Post 3 - 
I'm a bit behind, again, on my Colonel Bills advert posts - All I can do is point you in the direction of the Colonel Bills Webstore for the 2nd Hand unpainted Darkest Africa figures that I mentioned the other day, should you be interested. There's a load of Foundry Pirates figures, too. 


Thursday, 29 September 2016

15mm 7YW British Unit Paint Up [#2]

I did a couple of hours more work on the [x10] 7YW 15mm British musketeers last night.

Here is yesterday's image:
Today's, with last night's work:
I should get the Layer 1 stage completed through the course of today, might possibly also get some of the Layer 2 paints applied. Now that I know what colours to use, and where to apply them, these ten figures are painting up faster (individually) than the two test figures.

Here's what these will look like at the end:
And how my paint area is organised, to enable ease of work. The paints are organised into two rows, left-to-right in order of paints to be used. Layer 1 first. Then Layer 2.

Wednesday, 28 September 2016

Crusades Club Game + 15mm 7YW Army Project

So what happened at the club this last weekend? The answer, less than there should have been, but a lot more than there could have been if the we'd allowed the double-booking of the hall to bother us.

Steve - this blog - hosted a game over at his house, using his 15mm Crusades armies with Impetus being the rules.

I can't comment on the game, as I'd not slept much the night before, so I went home to get some much needed sleep.
Only two photos of the game, I'm afraid.


So what am I up to, in light of now being a member of a club? 15mm Seven Years War, Anglo-Hanoverian army, that's what. John (another club member) has a large Freikorp15 French army, which he's rebased for Honours of War, and I've decided to collect an opposing force to allow the group and myself to use. [I'm also collecting 28mm Ancient Germans, but that's another story.]

I sent off for a trial order to Total System Scenics / QRF, who own the Freikorp15 range now, and received the small order from them the other day. Last night I painted a couple of test figures, to learn the paint colour order to 'assembly line paint' the Musketeer figures and generally see what I can do in the scale - as I've only previously dabbled in Peter Pig bits.
British musketeers belonging my interpretation of the 12th Foot. A Minden Regiment. I've gone with the black/grey gaiters post-1759 to aid a balance between colours - And when I paint the Hanover battalions they will be in white gaiters.
 So, two musketeers down and ten more to paint - then 4 command and 4 grenadier company.
I've organised the paints I'll be using into lines based on order-of-use. 1st Layer line being what I'll use first, and then I'll progress to the 2nd Layer, where I paint the contrasting paint layer atop the darker 1st Layer colours. 
 Image 1: And it begins.

No idea how long it will take me to paint a 20 figure battalion - and make the flags - but I may as well blog about it, to help motivate me.

Next posts will be Colonel Bill posts, as there's a lot of new stock - Colonial and Darkest Africa second hand figures - and new releases for the Depot Battalion range to show.


Friday, 16 September 2016

Agema's Swashbuckler PBeM RPG - Turn 5

You could probably count this turn as being a week late as the GM enjoyed a summer holiday before the end of the school holidays, so all the games took a brief pause.
No problem to me, as everyone deserves a real life and enjoyment.

All the images used in this post are taken from the Hartlepool Historic Quay  - Mainly as I was running short of ideas of what pictures to use to illustrate these posts set in London.
LINK to Hartlepool Historic Quay

The index of previous turns:

LINK to Turn 1

LINK to Turn 2

LINK to Turn 3

LINK to Turn 4

LINK to where I showed my turn 5 game orders to the GM

If you take a look at the previously shown Turn 5 game orders, you'll see my character had been asked to supply a list of equipment and men to furnish a trip to Greenland. Well, I received the current turn on Thursday morning, and found out Agema's response to my list of equipment etc.

My character, Mister Bartholomew Yorke (merchant class character, unknown reputation and 3.5 guineas to his name), is still at London, and just finishing his initial meeting with the gentlemen of the Royal Society who wish to pursue a journey to Greenland - as in the game, currently set in 1706, Denmark hasn't really developed it's territory and the non-player-controlled English characters belonging the Royal Society see an opportunity to exploit the situation. And that's where my character comes in, acting as some sort of foreman-cum-chargehand looking after the workers, so the genteel upper-class lot don't come into contact with the riff-raff.
Let's get into the action with what's happened in Turn 5


[taken straight from my turn sheet]

Current situation:

Thomas Guy, Sir Richard, and Josiah Muddley listened intently as you outline the men and equipment necessary for guarding what you grandly call ‘the Royal Society expedition to Greenland’. They like that, and cordially agree it is a most suitable title.

“Every man needs the following equipment; warm, foul weather clothing, a leather shoulder satchel, a cork-stoppered bottle for drink -secured from shoulder by lanyard, a brightly coloured cloth strip to be tied around arm, or if needed all strips may be tied to a pole to signal with… and a supply of food in the form of dried ship's biscuit.”

“Mister Bartholomew Yorke,” pronounced Sir Richard, “You are a wonder to me!”

“Indeed! A gentleman of immense promise and talent, a veritable tower of strength who shall with voluminous grandeur our humble scheme,” declared Josiah. 

Richard sighed. “May we get on. I fear this expedition will take years to arrange if we do not make haste with the arrangements.”

He leaned towards you, “My friends have a habit of drawing matters out, I warn you of that now, lest you be disappointed too soon.”

“And yet I spy a singular difficulty,” announced the sponsor, Thomas. “While indeed I find it no hardship to have most of these items supplied liberally for our use and those whom we hire, I cannot for the life of me reason what a dried ship’s biscuit might be!”

“A biscuit. That is dry?” ventured Josiah.

Thomas frowned and ‘harrumphed’, but with haste Josiah explained himself somewhat better, “They are used on ships, hard biscuits being most efficacious as a food on long journeys.”

“Ah, then I withdraw my dissent and concern, they too shall indeed by financed,” answered Thomas. 

Each turn of Swashbuckler also comes with a copy of the in-game newspaper, highlighting the happenings of the parent game The Glory of Kings and any minor happening that a Swashbuckler character might have brought about that month. 

This turn the readers of The London Gazette (the in-game newspaper for game 8 ) have seen it read;

"It is being said that the Royal Society is planning an expedition to Greenland!"

The above statement being given as the 'And finally' bit of news under the location heading 'London'.

Now I wonder what that could be all about!

LINK - Here's an example of a TGOK in-game newspaper [click on the full-size preview button]

Agema also sells them, individually or as a bulk-buy, to anyone interested or to players of the other games - as seeing what other players are doing always provides valuable ideas to try yourself. 


So, given what's happened this turn, what's my character going to do now?

Erm, I haven't really thought about that yet. Probably bide his time till the expedition sets sail. Try and raise a little bit of capital so he can invest in goods to trade with at Greenland. Enjoy himself with what recreational frivolities London has to offer.  
Obviously not Hartlepool Historic Quay
I'll have to get my thinking hat on before I email in my next turn reply, due on the 27th.

Saturday, 10 September 2016

ACW Naval Game At The Catterick Club

Second club night at The Old Guard Wargames Club and I took along my ACW naval.

You may as well say that this was my first game, and it was also my opponents. I've got to admit that I made heavy work of the rules, most of the time. Going from Chart A, cross-referencing Chart B, to then roll against Chart C all took its toll on me. That's not to say,that with more games under my belt it wouldn't become easier, because I'm 100% certain it will. It didn't help that all the boats used were the big heavy weights, due to me not having any of the fun small ships painted. 

Anyway, the game worked as a satisfactory first game. It allowed me to gain valuable experience and I now have a few ideas on how to better book-keep, and what gaming aids to have to hand to make it easier. 

I'd certainly play the game again, especially as it looks great to my mind. I wouldn't want to play every week, though. I'd also, probably, have to bribe opponents into a game.
Starting positions: Union monitors to the left of the photo  
The Confederates: Virginia following Chicora, line-astern 
from left: Weehawken, Monitor, Nahant
Midway through what we got played: I've allowed Chicora to be sacrificed, allowing the monitors to concentrate on her. Virginia meanwhile makes its slow way into position - Looking back here, I made a mistake and allowed Virginia to move faster than she is capable. 
We took a pause from the game after Chicora had been sunk by the combined shots of the monitors.

Multiple collisions happened with first Chicora colliding with Nahant, and then when she broke free the momentum of her move saw her collide with Weehawken. This is what caused Chicora's destruction, being at point-blank range of Weehawken's high powered guns. The smaller ironclad was struck again and again, and at such close range the force of the shots just pounded through the heavy casemate armour with ease. 
I reckon this was the position that Virgina (top of shot) found herself in after I made (in hindsight) an illegal move of going at Fast speed - it should only move at maximum Medium speed.

You'll notice that Chicora is no more. I did leave the wreckage on the table for a turn, but then took it off and claimed it had sunk.
Millimetres away from collision. Weehawken finishes her move, point-blank of Virginia. 
And this is where the photos end. Time was running short and I wanted to get the game into a position to really test the rules.

What happened was this. 

Monitor remained in position as shown in the last photo. 

Virginia moved forward, turned and ended up coming within 1mm of the base edge of Monitor and finished her turn sailing alongside the enemy at point-blank range, broadsides bearing on the Union vessel.

Nahant and Weehawken both manoeuvred into position to pound Virginia with their heavy weapons.

It ended up with all three vessels choosing to become immobile (I forgot that we all should have issued orders to drop anchor - but that didn't make a difference in the end) and positioning themselves to fire at extreme close range. 

Monitor and Virginia were at point-blank range, broadside on.

Weehawken and Virginia were point-blank on the other broadside facing.

Nahant was anchored at close range off Virginia's bow. 

And we all started firing.

Virginia took a heck of a lot of punishment from the three monitors. Her smoke stack was destroyed. A smooth bore gun, jammed earlier in the game, became irreparable. The amount of damage to her hull was becoming cause for morale tests to be made. In another couple of turns she would have been a shipwreck, for certain.

Funnily enough this game saw a lot of misfires, and Monitor's misfire in the last turn was the most spectacular. Monitor's turret had taken a fair amount of damage up till this point, but the fatal rolling of a misfire, and then a burst gun result, sealed the turrets fate and it blew itself to scrap metal! 

That's when the game came to an end. 

Chicora lost.
Virginia heavily damaged and certain to be destroyed if we'd had played on.
Monitor needing to sail away fast, as any further shots suffered would have just seen her having to take morale test after morale test, till she escaped back to her table edge. 


There was two other games on the night, which I've update the Club page at the top of the blog with some photo's 'borrowed' from a fellow club mate. 

Cheers for reading.