You may as well say that this was my first game, and it was also my opponents. I've got to admit that I made heavy work of the rules, most of the time. Going from Chart A, cross-referencing Chart B, to then roll against Chart C all took its toll on me. That's not to say,that with more games under my belt it wouldn't become easier, because I'm 100% certain it will. It didn't help that all the boats used were the big heavy weights, due to me not having any of the fun small ships painted.
Anyway, the game worked as a satisfactory first game. It allowed me to gain valuable experience and I now have a few ideas on how to better book-keep, and what gaming aids to have to hand to make it easier.
I'd certainly play the game again, especially as it looks great to my mind. I wouldn't want to play every week, though. I'd also, probably, have to bribe opponents into a game.
And this is where the photos end. Time was running short and I wanted to get the game into a position to really test the rules.
|Starting positions: Union monitors to the left of the photo|
|The Confederates: Virginia following Chicora, line-astern|
|from left: Weehawken, Monitor, Nahant|
|Millimetres away from collision. Weehawken finishes her move, point-blank of Virginia.|
What happened was this.
Monitor remained in position as shown in the last photo.
Virginia moved forward, turned and ended up coming within 1mm of the base edge of Monitor and finished her turn sailing alongside the enemy at point-blank range, broadsides bearing on the Union vessel.
Nahant and Weehawken both manoeuvred into position to pound Virginia with their heavy weapons.
It ended up with all three vessels choosing to become immobile (I forgot that we all should have issued orders to drop anchor - but that didn't make a difference in the end) and positioning themselves to fire at extreme close range.
Monitor and Virginia were at point-blank range, broadside on.
Weehawken and Virginia were point-blank on the other broadside facing.
Nahant was anchored at close range off Virginia's bow.
And we all started firing.
Virginia took a heck of a lot of punishment from the three monitors. Her smoke stack was destroyed. A smooth bore gun, jammed earlier in the game, became irreparable. The amount of damage to her hull was becoming cause for morale tests to be made. In another couple of turns she would have been a shipwreck, for certain.
Funnily enough this game saw a lot of misfires, and Monitor's misfire in the last turn was the most spectacular. Monitor's turret had taken a fair amount of damage up till this point, but the fatal rolling of a misfire, and then a burst gun result, sealed the turrets fate and it blew itself to scrap metal!
That's when the game came to an end.
Virginia heavily damaged and certain to be destroyed if we'd had played on.
Monitor needing to sail away fast, as any further shots suffered would have just seen her having to take morale test after morale test, till she escaped back to her table edge.
There was two other games on the night, which I've update the Club page at the top of the blog with some photo's 'borrowed' from a fellow club mate.
Cheers for reading.